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AI Insights · Timothy · January 2025

Top 5 Boxing Games Performance in Angola: Q4 2024

Explore the performance trends of the top boxing games in Angola during Q4 2024, highlighting downloads, revenue, and active users.

Top 5 Boxing Games Performance in Angola: Q4 2024

In the fourth quarter of 2024, the top boxing games on a unified platform in Angola showed varied performance trends, with data sourced from Sensor Tower.

Boxing Star: Boxing Fight Game saw fluctuations in its weekly downloads, starting at 22 and peaking at 31 by the end of December. Revenue spiked early in October at $305 but dwindled to near zero for most of the quarter. Active users decreased initially but ended the quarter with a rise from 53 to 62.

I, The One - Fighting Games experienced significant growth in downloads, hitting a high of 164 in early November. Revenue was sporadic, with a peak of $75 in early December. Active users increased steadily, reaching 446 at one point.

Real Boxing 2 had consistent download numbers, peaking at 263 in late December. Revenue was notable in October with $60 but dropped to zero for the rest of the quarter. Active users showed a positive trend, reaching 448 by year-end.

Real Boxing: KO Fight Club maintained steady downloads, peaking at 649 just before Christmas. Revenue remained low but consistent throughout. Active users increased to 1,102 by the end of December.

Finally, EA SPORTS™ UFC® 2 had a strong start with downloads above 500 but saw a decline in December. Revenue was minimal, with a small peak of $6 in early October. Active users started high but gradually decreased to 263 by the end of the quarter.

For more detailed insights and data on these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025